©Larry Dalton
For gamers, the attraction of online play is obvious. In the cyberworld, you're not hunting down slow computer-generated Nazis. You're matching wits with real humans (sometimes real Germans), which somehow makes a kill all the more satisfying.
Moreover, computer graphics and sound have evolved to the point that it is easy to think you're in a tangible world. Your immediate surroundings vanish. Crickets chirp, bushes rustle, bullets whiz by your head and shower you with chips of concrete. Shell casings clatter to the floor. Mortars crump in the distance, and grenades send up gouts of rock and dirt. It's a loud, bloody, violent and altogether alarming world. Yet it is oddly exhilarating.
"I have to laugh when someone says, 'Oh, the people playing these games know it's not real,' " said Dr. Peter Vorberer, a clinical psychologist and head of the University of Southern California's computer game research group. "Of course they think it's real! That's why people play them for hours and hours. They're designed to make you believe it's real. Games are probably the purest example yet of the Internet melding with reality."
http://www.sott.net/articles/show/148541-The-Killing-Game-How-the-US-Army-uses-video-games-to-train-killer-American-children
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